Some mekanism machines seem to bork half the time as well. If I want things to reconnect I have to break cable and replace it. CreativeCore_v2.2.1_mc1.16.5.jar OpenJDK Runtime Environment (build 16.0.1+9-Ubuntu-120.04) Pipe gets loaded, may not connect, structure is loaded (and validated), pipe may connect but isn't aware of this. Configurator - Official Mekanism Wiki when breaken the pieces that where in the chunk that wasn't always loaded(outside 3x3), and only replacing them. Complete the structure by placing the controller (you can break & place as often as you want) See pipe not connect Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block See pipe connect tomelfring added bug confirmed labels on Oct 7, 2017 The sneakypipes settings on the machine are set to all sides input. My guess is they are properly invalidating the capability when a side config of theirs changes, but not exposing a new one. Mekanism-1.16.5-10.0.24.453.jar That makes debugging a lot easier. Leave the area they are in (at least 32 chunks away). Was the pipe placed before or after the plant was formed? The worst is when you accidentally cross two full gas lines as each gas infiltrates the other line and can cause issues later down the road unless you rip out every last pipe.wasting all that gas. It just Sign up for a free GitHub account to open an issue and contact its maintainers and the community. To Replace a pipe on the port doesn't fix anythere. lets say 15-20 away). Minecraft 1.12.1 I've set these shit pipes to Push, I've set the I/O on the machines via colors, I even put items in the I/O slots in the machines themselves. I encountered the issue as well, multiple times, always starting at a chunk border. Complete the structure by placing the controller (you can break & place as often as you want), Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block. Without doing anything, leave the chunk (again. Power on the back I would like to say that the problem with pipes is not present in all devices. This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. Breaking and replacing the Energy Cube restores full functionality. Without doing anything, leave the chunk (again. However, as you can see with my screenshot, it seems like it's not compatible despite every tutorial using mechanical pipes. By clicking Sign up for GitHub, you agree to our terms of service and because my buddy said he replaced them all ( this did not happen to me , Have a question about this project? When returning both Mekanism power sections have stopped working (the generator -> buffer ultimate cable and the buffer -> machines elite cable). Sign in Picture 1: An Electrolytic Separator supplied with water via Basic Mechanical Pipe (from the top) supplied by a Electric Pump (right). Click the extracting part of the pipe to change modes, add filters or add upgrades. The Mechanical Pipes would not pull from the tree fluid extractors. OreExcavation-1.8.157.jar I seems that it will happen either when I quit to title or if I AFK and Minecraft goes to the Game Menu. Ok so i just joined our server , havent played on it after ive put up the However I did scan with the network probe and when the cables are functioning normally it reports the correct amount of energy receivers and givers. Well occasionally send you account related emails. Just use the Configurator to change the pipe colors. "name" = ""Navbox Mekanism"" Right clicking on the center of the cable/pipe/transporter/tube will toggle sensitivity off . I'm on a server running mekanism 10.0.6.429, these are my mods: https://imgur.com/a/U4AKxXh, Edit: It also seems to be occuring a bit randomly now as it hasn't happened in a while but when it happens it's because we enter the chunks in a portal or unload and load them again, I have had this issue recurring for several weeks now. Tesseract Not connecting to Pipes Deathkeeperx Feb 8, 2013 Please make sure you are posting in the correct place. It seems to be the same problem in version 10.0.24. JustEnoughResources-1.16.5-0.12.1.128.jar I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :( The universal cables (2 steel + 1 redstone) can be used to power anything that takes UE power, EU, or MJ, and they only transmit power if its needed. By default pipes are relatively slow. Have a question about this project? Sign in Place mekanism cables to form a cable network. Anyone know of a way to keep pipes from connecting to one another? We had this problem on our server. GitHub mekanism / Mekanism Public Notifications Fork 467 Star 1.1k Code Issues 41 Pull requests 8 Actions Projects 2 Wiki Security Insights New issue Mechanical Pipes and Machines wont in/out liquids #3913 Closed privacy statement. https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, [ic2-poolthread-20/WARN] [ic2.EnergyNet]: Tile mekanism.common.tile.TileEntityEnergyCube@ebf03d8 (dim 0: 86/59/139) removal without registration. Oh no's, Im a derp, sorry for the dumb question and thank you for the help. The mechanical pipes (2 steel + 1 bucket) work similar to the universal cables, except with liquids. lemonlib-1.3.6.jar DynamicTreesBOP-1.16.5-2.0.6.jar And you can do that till it has thousands of MFE units. It is certainly relevant as that does provide versions you're using.. If you could provide a list of mods that would be useful given I am not currently sure (as I haven't been able to reproduce it) if this is mekanism, so getting a list of mods from everyone it is happening to may help narrow down what is actually causing this. Reopening this for now then so I remember to look into this in more detail when I get the chance. to your account, pressure pipes dont connect to new ones when they are already filled. (Broken cable above, working cable below with the broken/not broken connection point visible just to the left of the minimap, the "full" cables are broken). [Suggestion] Be able to stop pipes connecting #3765 - Github Now here is the kicker.. The Pipe can take in more if the Device can output itself and there is enough buffer in the network. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition i know that they should be multipart compatible but that doesnt seem to work as a cant place them in the same block as a cover, edit: i mean preventing them from connecting to each other, Scan this QR code to download the app now. ! jei-1.16.5-7.7.1.137.jar "joining" together, but I am not quite sure why or how as I am unable to but new pipes refuse to join, **Forge 1.15.2-31.0.14 Additionally, you can interact with any of the cables, pipes, transporters, or tubes to set their connection type between machines/inventory and their redstone sensitivity. StorageDrawers-1.16.3-8.3.0.jar Pipes can be disconnected/reconnected by sneak-clicking with a wrench. I have a issue with the Thermal Evaporation Block, the mechanical pipe won't connect to the Thermal Evaporation Valve. In recent versions cables/pipes/etc seem to have lost microblocks support. appliedenergistics2-8.4.4.jar We do have reproduction scenarios but have as yet not had time / been unable to find the cause. Be in the chunk with working Mekanism cables (I use Advanced Universal cable). By clicking Sign up for GitHub, you agree to our terms of service and --- The pipe-to-ground pipes will not connect to pipes that are beside them. We were using extra utils chunk loaders, but switching to ftbutils for chunk loading fixed the problem completely. section of cabling. Even using a pipe one a machine with autoeject turned on works just fine. Of course it's going to affect you. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. "state" = ""plain"". As you can see from the pictures, it doesnt even connect to the chemical infuser, so am i doing something wrong here or is it the code fault? Unfortunately due to the changes required for the fix it is not practical/feasible to backport the fix to unsupported MC versions (1.16 and 1.18). Already on GitHub? Help with Mekanism Pipes? : r/feedthebeast - Reddit Sign in Questions on Mekanism | Feed the Beast It's a pain to go through the entire cable and reconnecting all the cables. TravelersBackpack-1.16.5-5.4.5.jar I would be interested in seeing the latest log the next It broke the entire RS system. Mekanism machines will not spill your items all over the floor! The error the server threw out in the console: https://imgur.com/i2HK5AW, This also happens for me on my friends server, and it always happens when we unload the chunks and then load them again. Mekanism heat transport : r/feedthebeast - Reddit I'm almost certain that this issue has been fixed in the latest release. ], the pipes / cables wont connect when the cell face is configured; If a cell in configured while cables are connected to it, the cables will disconnect. I replace mekanism powerpipes with ThermalExpansion powerpipes(water and gas pipes stay mekanism) and this issue appears rare. I remember that the network Is your evaporation plant fully formed? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe. If you wish to subscribe for updates, use the button in the sidebar. I also haven't found any information online on how that distance gets determined. It saw the Controller block from RS as a energy cube. Attached screenshot where you can see the power just stops. It is also used as a component to craft the next tier of item transport pipes, the Advanced Logistical Transporter . Even when nothing is using it. to your account. The pump process automatically starts from the supplying machine (e.g., a pump). (now using 9.4.1.326 of mekanism but still had it happen before changing that config). privacy statement. I just can't seem to get them to work. Right-clicking a Fluid Pipe with an Engineer's Hammer in it's connecting spot will prevent it from connecting, or allow it to connect if it has been disabled. Can confirm this happening in certain situations. privacy statement. The behavior of each of the transporter's connections can be changed by Shift + right-clicking the end of a transporter with a Configurator: normalpassive (default) pushactively inserts items pullactively extracts items nonedisables connection For a redstone-sensitive item transporter, use the Diversion Transporter instead. Oh by the way, just as an update this seems to happen with item pipes as well, which leads me to believe there could be more pipes from mekanism that have this issue. Have a question about this project?
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