Explosive Drone because Geth mostly only have shields anyway, and the few with armor make short work of any Drone as to rend it ineffective. Mass Effect Wiki is a FANDOM Games Community. Incinerate | Mass Effect Wiki | Fandom See also: Engineer Guide, Engineer Guide (Mass Effect 3) Engineers can spawn combat drones to harass enemies or force them out of entrenched cover positions. This is capable of devastating the toughest of enemies, even on the harder difficulties. If I'm fighting a lot of guys on insanity and I shot through an enemy's defenses, but I don't have time to waste on him because some annoying heavies keep launching rockets or a mob of guys are starting to rush, I knock him down with a concussive shot to temporarily disable him while I deal with the more immediate threatthough I usually use a squadmate's concussive shot for that. Neural Shockwave is instant-cast and instant effect, something Shepard's Full Cyro Blast would not be, and even has a lower cooldown. Just make sure that there is adequate cover to get behind before attempting this. Because Husks die when they are frozen, on lower difficulties it can be very useful in missions that have a lot of them. On the downside, Warp Ammo, the other method of dealing with barriers, has better synergy with the class skill Tactical Cloak. The cloak can be a double edged sword: on the one hand your damage is boosted and enemies don't target you, however many enemies will go to cover and refuse to pop out when the cloak is activated. The bread and butter, and easily most used skill for these type missions, is Energy Drain. Very effective against armor. incinerate heavy or blast - Fextralife Forum Thanks guys! Very effective against enemies' barriers and shields, SMGs have limited accuracy which tends to restrict their effective range. It is useless against organic enemies, and it cannot affect Mechs or geth unless their armor and shields are down. As for specializations, Agent reduces the cooldown for your powers, increases health, and increases Paragon and Renegade points. . Tactical Cloak has many different applications. The Firepower Pack also adds the Geth Plasma Shotgun, a mid-range, extremely powerful shotgun. This section will go in great detail, how you should allocate squad points and at what level interval. What are some of the recommended builds for squad mates? --you only notice the trolls and morons (like attracts like), and my replies to them. Because the Infiltrator has no special abilities to deal with biotic barriers, bringing along Miranda would be a solid choice. At higher levels, a hacked synthetic can serve as an "ally", hacking an enemy again as soon as the last hack runs out, providing a great distraction. Incineration Specialist achievement in Mass Effect 2 Engineers are the . Heavy incinerate. 2: Squad Ammo on EVERYTHING. For extra anti-armor and anti-boss fighting power, bring Garrus along with a squad-based Armor-Piercing Ammo to boost your own weapon to even stronger levels. Must pick against synthetics and good against factions that use a lot of shielding and no barriers like the blue suns. Mordin Solus - Mass Effect 2 Wiki Guide - IGN Why lose so much additional power to give it a 25% wider range when it's already only used on solo or tightly packed enemies? Power Training: Combat Drone, Overload, Incinerate, AI Hacking, Cryo Blast Weapon Training: Heavy Pistol, Submachine Gun Engineers are tech specialists, the only class able to employ combat drones on the battlefield. Squadmates can also encourage enemies to pop out of cover. Feel free to add anything I missed! Heavy Pistols The good thing with Heavy Pistols is that AI is very accurate with them. This power can be arced around many pieces of cover as well and can detonate unprotected Pyros. Due to its very short cooldown, it does not interfere with using other powers. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Incinerate - Mass Effect 2 - Guides - Gamer Corner Guides For an Infiltrator that likes and is good at using sniper rifles, the benefits of getting this weapon are so great that they may want to consider doing the Collector's Ship mission as soon as possible so that they can use the Widow for as much of the game as possible, even though that mission could be quite difficult at the low level that you will likely be at the time. The ML-77 is also a good weapon because it, like the M-100, can be used in just about any situation. Enhanced extends the duration to 8 seconds, while Assassination adds a whopping 35% extra damage for a total of 75% bonus damage. Frozen enemies falling over normally fall slowly and predictably. While it does carry lots of ammo, you have to get close to your targets in order to use the weapon effectively. Ammo Training: Cryo, Disruptor. The Locust is a little better at stripping armor than shields or barriers when compared to the other SMGs, but it is fairly accurate even at mid-range. The only allies that can even reasonably keep up with you in weapon-based damage output, especially if you picked up the M-98 Widow, are those that use sniper rifles, i.e. However, the cooldown from this power can interfere with usage of Tactical Cloak and as such may be moderately less useful than other bonus powers. You're browsing the GameFAQs Message Boards as a guest. Mass Effect 2 Heavy Incinerate vs Incineration Blast masgaming 13 years ago #1 I can't decide which one to get with Mordin. However, they are mostly effective against armors. The available tech skills allow you to deal with shielded, armored and regenerating enemies, leaving barriers as the only defense you'll need NPC aid to counter. It also has a synergy with the Operative class power, allowing you to one hit kill difficult enemies. Which do you all prefer? Drains shields, drains Geths' health, and keeps Shepard out of cover and in the fight. Weapon Training: Sniper Rifle, Heavy Pistol, Submachine Gun personally heavy incernate, i dont have alot of problems with husks. Legendary edition reveals ME2 is the worst of the triology. Note: I decided not to take Neural Shock. 2023 GAMESPOT, A FANDOM COMPANY. The damage bonus against frozen enemies will more than make up for not necessarily getting the cloak damage boost (the cloak damage bonus doesn't work particularly well with the Viper anyway). This includes any attempts to reapply a hack to enemies who still have shields from the last hack you performed. Incinerate | Mass Effect 2 (ME2) - Gamestegy community The usefulness of Area Overload, Incineration Blast, and Attack Drone have already been covered above. Even when this weapon can't drop an enemy in one hit it will still do a staggering amount of damage per shot particularly against armor. Headshots are usually easy to achieve. He can equip two types of guns: A submachine gun and a heavy pistol. Although the damage per hit is much lower than the Mantis, it can prove quite useful in heavily populated areas, even taking down 2 or 3 enemies at once. I want to make a post for old players to describe power combination to new players for the ME2/3 combat system. Do you *need* to explore all the planets? Try whatever comes to mind and see what you can do with the squadmates you have! Infiltrators are equipped with cloaking systems that allow them to avoid detection for short periods of time, granting a tactical advantage over enemies. Especially useful against Praetorians and heavy mechs, it takes down their shields faster then any other weapon, giving the ability to follow-up with a sniper barrage. FIRE EXPLOSION - Can be set up by: Incinerate, Carnage, Inferno Grenade, Incendiary Ammo. Your powers don't come out to 51 pts. One point wonder Overload still has it's use: it can blow up the Geth Pyro's in one shot once their shields are down. Your only weakness will be against AoE crowd control, such as against a Husk rush. Because she can also deal with enemy shields, she complements the Infiltrator nicely. The proper selection and use of squad members can significantly reduce the challenge of a given . Recharge Time: 6.00 seconds (Shepard . Incineration Blast would be nice against armored husks but Heavy Incinerate is nicer vs the tougher enemies (Scions, Krogans, etc). You're browsing the GameFAQs Message Boards as a guest. Engineer Guide (Mass Effect 2) | Mass Effect Wiki | Fandom Which is better for Hardcore/Insanity difficulty? At any rate, Full Cryo Blast is one of the best powers in ME2. The phalanx is a better choice for Shepard but your team AI wont shoot it as fast as they shoot the carnifex so the overall DPS of squadmates with the carnifex is higher Sniper rifles- always the mantis unless the widow is available. I always do wide defense stripping powers (incinerate, overload, reave). E.g., for sniper rifles with headshot upgrade, the resulting Assassination Cloak damage is 1.25x the damage without cloak for sniper headshots compared to the 75% listed bonus. Because of the extremely limited range of the weapon, and because of the Infiltrator's speciality in long range combat, getting up close is likely to be a last resort. Available after completing the mission associated with the Lair of the Shadow Broker DLC pack. Kasumi- depending on how you use her shes either devastating or a vacuum that eats up all your medigel. Is there a way to switch which shoulder the camera looks over on the PC. Heavy incinerate. " Husks, but their armor is very low. The reason why is because very often enemies spawn at the same exact location, and doing a bunch of area powers with your whole squad can sometimes really decimate them. You get access to the M-8 Avenger, the M-15 Vindicator, and on Hardcore and Insanity difficulties, the Geth Pulse Rifle. If your enemies get closer, then switch to your SMG or pistol to deal with that situation. If I recall correctly someone tested the difference between the two a year ago (or something along those lines) and it took the same amount of Incinerates to fully strip a Krogan of his armor. Warp Ammo fills the gap left by the Infiltrator's lack of biotic abilities. We further improve Mordin build base stats. Synergizes really well with Mordins AOE incinerate; use it to take out the armor on a group of husks then cast pull field to instakill all of them. Incisor is only good in Shepards hands and even then not very. However, keep in mind that the weapon does have a limited range, roughly 20-25 meters, so beyond that you should stick with the sniper rifle. The Vanguard benefits from first eliminating the lower-tier enemies in an encounter, so they can devote full attention to the heavy-hitters such as YMIR Mechs and krogan. Great at dealing with collectors and mops the floor with blood pack. Incinerate is a tech power in Mass Effect 2, and in Mass Effect 3's single-player and multiplayer modes. However the Widow can usually drop enemies in one hit, so it can be a valuable asset to a good sniper. It's saved my life quite a few times, actually. You can't handle the truth. One of the most useful damage powers in Mass Effect 2, Incinerate burns through armor and health very quickly and is somewhat effective against shields and barriers. This section will cover what weapons you should equip for Mordin to maximize his damage. Concussive Shot is a new power for soldier types that ragdolls a target. Although this method of stripping enemy from its armor is effective, you already have Incinerate as a base power, making it slightly redundant. The M-9 Tempest is also a good SMG, and it covers mid to close-range. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Some abilities like incinerate and overload still have a slight AOE on closely grouped enemies. A nice side benefit is that when the Reave makes the target jerk upright, it usually makes them an easy target for a quick headshot, as it will likely force them out of cover. Putting these two together, You can freeze a target in place using your gun, and then shatter them instantly, regardless of how much health they have with a follow-up concussive shot. Overall, the Infiltrator is good at range and dealing with shields, armor, and synthetics, so you should bring along squadmates that can provide crowd-control abilities, biotics, and some combat abilities, which would make a good squad for just about every situation. Bring Mordin along and follow up with his quick cooldown (relatively speaking for squadmate abilities) Area Cyro Blast, while having his Heavy Incinerate in reserve for the few heavily armored foes. I can't decide which one to get with Mordin. Incinerate is already AoE. This 2nd Spec is specifically for missions composed of synthetic enemies, so Geth. The Viper highly benefits from (ab)using the sniper rifle time slowdown and only peeking out of cover for 1 or 2 shots, each time renewing the time slowdown. Cryo Ammo can still work extremely well on Insanity with the Viper sniper rifle, particularly when bringing a squad good at stripping defenses. Each character specializes in one or two of the three basic skill areas; the skills are combat, tech, and biotics, The character's base health score; this number can be modified by powers and upgrades, The character's alternate defense type and strength; this number can be modified by powers and upgrades, Each character begins at rank 1 in their primary power; they may begin at rank 1 in their secondary power, or it may be locked, meaning squad points may not be spent on that power until their primary power has reached rank 2; initially locked powers are indicated by, Each character has a unique passive class power that grants them a variety of bonuses, When a character is loyal, they gain access to an additional active power; when starting a new game or using the Retrain Powers upgrade, Commander Shepard can select any one previously earned loyalty power as a bonus power; these powers are locked, as indicated by, The types of weapons that this character is able to use, The mission or area where this character is first recruited, The mission where you can gain this character's loyalty; this character must be present during the mission, Each class specializes in one or two of the three basic skill areas; the skills are combat, tech, and biotics, Shepard's base health as a member of this class; this number can be modified by armor, powers, and upgrades, Shepard's alternate defense as a member of this class, either shields or a biotic barrier; this number can be modified by armor, powers, and upgrades, Shepard begins at rank 1 in the first power in this group, and can begin spending squad points on the second power once the first has reached rank 2; initially locked powers are indicated by, Shepard begins at rank 1 in the first power in this group, and can begin spending squad points on each successive power once the previous power has reached rank 2; initially locked powers are indicated by, Each class has a unique passive power that grants Commander Shepard a variety of bonuses, The types of weapons that this class is able to use. On the other hand, the Avalanche still packs quite a punch against the various forms of protection, has a high ammo capacity, and a high rate of fire. However, attacking breaks the cloak, so other weapons only benefit briefly from the damage boost (at maximum fire rate 4 shots for the Viper, 3 shots for the Carnifex). Available after completing Kasumi Goto's loyalty mission from the Kasumi - Stolen Memory DLC, Flashbang Grenade offers strong crowd control capability for the Infiltrator, with the ability to knock enemies out of cover and bypass multiple forms of protection. The tradeoff is you must hit enemy shields or synthetic enemies in order to boost your shields and the size of your shield boost relies on how much damage you're able to deal (so aim for the enemy with the strongest shields). I enjoy writing exceptional gaming content. Damage is dealt instantly (i.e. Infiltrator Guide (Mass Effect 2) | Mass Effect Wiki | Fandom Range is a problem, because you get less accurate the further away you are, so using the weapon at closer range is always a better idea. Because Infiltrators normally deal with things at long range, shotguns might not be your first choice. Spec into AI hacking for his loyalty mission and also geth shield boost to make him more of a tank sniper with his widow so he can be more survivable and do high damage, Liara- Trap squishies with singularity, use stasis on leader types. Use shadow strike on isolated enemies.
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